The development process for my ‘The Squad of Fun’ gamified learning process is way closer to its conclusion. Most of the multimedia materials are already designed and developed, and the whole illustrations are done (Marina Juanet has done an awesome … Continue reading →
So yeah. Google wanted to be cool. I still don’t know wether they pretended to deliver a super-fun experience or it was just a silly April’s Fool, but the thing is that I cannot find any reason that convinces me … Continue reading →
This week I’ve finished my dissertation, called ‘The Revolution of Fun’. It is a study of applied games and fun as highly powerful tools to achieve goals in non-entertainment contexts through motivation and engagement. It basically constitutes a summary of … Continue reading →
“2014. The World has become a place where functionality and productivity is more important than enjoying life. People is stressed and even don’t realize that having fun is something fundamental for their happiness… But there’s a man who will fight … Continue reading →
Over the last month and a half I’ve been working on a project that keeps me really excited. I’m basically designing a gamified system to turn a normal learning process into an amazingly fun, motivating and engaging experience. A MEMORABLE … Continue reading →
Over the last two months I’ve been working in collaboration with the Council of Navàs (Barcelona, Catalonia) and some professionals in the field of ICT for a really exciting project: TICdate, a Technology, Innovation and Creativity Festival. The Festival, where … Continue reading →
Last couple of weeks I’ve been working on a brief from University of Lincoln, based on the artistic movement called Vorticism grown up in the UK the years before and during the World War I (Wikipedia will give you some more details :P ).
The outcome was supposed to be a series of images representing the concepts of Blast and Bless but… come on, you know that what I like designing is games and memorable experiences. That’s why I crafted this cute box and gave it a game mechanic similar to Scrabbles.
There you go the summary of this project:
Sometimes we blast, sometimes we bless. Sometimes both.
And it usually has a strong dependence in the context that surrounds us. What we bless today may be blasted tomorrow and vice-versa. We’ll never agree with others, as our blasts and blesses are going to be different than theirs. It’s all relative.
This box is a tool aimed to propose a distended reflexion on the deepness of our blasts and blesses. It has been designed to help us relativize them. To help us positivize our impulses. Because yes, blasts and blesses are commonly a product of a sudden impulse.
Player one, write two things you bless in the ‘blesses shelf’.
Player two, write two things you blast in the ‘blasts shelf’.
From then on, in a one minute turns based order, pick up and use the words the other player has written to create new ones in your shelf. Try to be the first player to fill the whole shelf. Hopefully, this will make you think about how superficial and easy to solve can usually be our concerns. Take profit of this experience, learn from this. Try to see things through a different lens, the lens of positivism. In the end, life is short –blast it!- but at the same time intense intense and lovely. Bless it.